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<body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
<h2>Brightness</h2>

<p>This code was updated from the Java source to work with Processing.js asynchronous image loading.</p>

<p>by Daniel Shiffman. 

Adjusts the brightness of part of the image
Pixels closer to the mouse will appear brighter.</p>

<p><a href="http://processing.org/learning/topics/brightness.html"><b>Original Processing.org Example:</b> Brightness</a><br>
<script type="application/processing">
PImage img;

void setup() {
  size(33, 33);
  frameRate(30);
  img = loadImage("data/cait.jpg");
}

void draw() {
  loadPixels();
  for (int x = 0; x < img.width; x++) {
    for (int y = 0; y < img.height; y++ ) {
      // Calculate the 1D location from a 2D grid
      int loc = x + y*img.width;
      // Get the R,G,B values from image
      float r,g,b;
      r = red (img.pixels[loc]);
      //g = green (img.pixels[loc]);
      //b = blue (img.pixels[loc]);
      // Calculate an amount to change brightness based on proximity to the mouse
      float maxdist = 15;//dist(0,0,width,height);
      float d = dist(x,y,mouseX,mouseY);
      float adjustbrightness = 255*(maxdist-d)/maxdist;
      r += adjustbrightness;
      //g += adjustbrightness;
      //b += adjustbrightness;
      // Constrain RGB to make sure they are within 0-255 color range
      r = constrain(r,0,255);
      //g = constrain(g,0,255);
      //b = constrain(b,0,255);
      // Make a new color and set pixel in the window
      //color c = color(r,g,b);
      color c = color(r);
      pixels[loc] = c;
    }
  }
  updatePixels();
}
</script><canvas width="200" height="200"></canvas></p>
<div style="height:0px;width:0px;overflow:hidden;"><img src='data/cait.jpg' id='cait.jpg'/></div>

<pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
// unless otherwise stated.</b>
PImage img;

void setup() {
  size(200, 200);
  frameRate(30);
  img = loadImage("data/cait.jpg");
}

void draw() {
  loadPixels();
  for (int x = 0; x &lt; img.width; x++) {
    for (int y = 0; y &lt; img.height; y++ ) {
      // Calculate the 1D location from a 2D grid
      int loc = x + y*img.width;
      // Get the R,G,B values from image
      float r,g,b;
      r = red (img.pixels[loc]);
      //g = green (img.pixels[loc]);
      //b = blue (img.pixels[loc]);
      // Calculate an amount to change brightness based on proximity to the mouse
      float maxdist = 50;//dist(0,0,width,height);
      float d = dist(x,y,mouseX,mouseY);
      float adjustbrightness = 255*(maxdist-d)/maxdist;
      r += adjustbrightness;
      //g += adjustbrightness;
      //b += adjustbrightness;
      // Constrain RGB to make sure they are within 0-255 color range
      r = constrain(r,0,255);
      //g = constrain(g,0,255);
      //b = constrain(b,0,255);
      // Make a new color and set pixel in the window
      //color c = color(r,g,b);
      color c = color(r);
      pixels[loc] = c;
    }
  }
  updatePixels();
}</pre>
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